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BreakRoom

For the Break Room, I wanted to make an accurate slicing mechanic in VR. I coded it in Unreal Engine 4 and then modeled objects to break and slice. Once I finished creating the environment, any additional objects I created could be added into the room to be broken apart.

For the design on the chandelier I made sure everything was symmetrical so I only would have the make one piece then i could clone it around. I also had to make sure the optimize it as much as possible for the slice mesh. The reason is that in order to have it properly cut the individual parts instead of the way through, I would need to have a lot of colliders on the object which will be laggy if not optimized.

For the building I made sure to make the shed as simple and optimized as possible. I didn't want the environment to take away from the performance when I knew the cutting mesh needed as much optimization as it could get.

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